MTTM is proud to sponsor gameSpace!
gameSpace is an affordable 3D modeling program.
Although it's a little more
expensive than several of the low-poly modelers many of us are used to, gameSpace
is well worth the money spent.
Click on each image to view the full-size version in a new window.
UV Editor - showing the Unreal Tournament
character texture.
Created by Rick J. Kelley
Size : 800 x 600 pixels
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Unreal Tournament Character in gameSpace.
Created by Rick J. Kelley
Size : 800 x 600 pixels
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Character exported from gameSpace via
included Milkshape, as a skeletal based
.psk, loaded in Unreal Tournament and
ready to be selected.
Created by Rick J. Kelley
Size : 800 x 600 pixels
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Character exported from gameSpace via
included Milkshape, as a skeletal based
.psk, loaded in Unreal Tournament and
about to be in trouble!
Created by Rick J. Kelley
Size : 800 x 600 pixels
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gameSpace character developed for Quake 3.
Created by James B. Gatzmer
Size : 800 x 580 pixels
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gameSpace character developed for Quake 3 -
shown in Quake 3.
Created by James B. Gatzmer
Size : 800 x 600 pixels
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gameSpace character developed for Quake 3 -
shown in Quake 3.
Created by James B. Gatzmer
Size : 800 x 600 pixels
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Configure your workspace any way you like.
Workspace 01
Size : 800 x 624 pixels
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Configure your workspace any way you like.
Workspace 02
Size : 800 x 600 pixels
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Blend animations using Clips and
Non-Linear animation.
Non-Linear Editor
Size : 1280 x 996 pixels
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Add extra detail or smoothing only
whereyou want it, with Selective
Subdivision Surfaces.
Selective Subdivision Surfaces
Size : 1619 x 1295 pixels
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Layers support easier work with
complex models.
Layers - Copyright: Griff Wason
Size : 800 x 621 pixels
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Instantly and interactively create Grid,
Spline and Radial arrays.
Array Tools
Size : 800 x 600 pixels
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Chamfers and fillets enable easy creation
of rounded or planed edges.
Chamfers and Fillets
Size : 800 x 577 pixels
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Using Geometry Paint to paint copies of
a simple sphere over spiralling horns,
for an effortless organic form.
Geometry Paint
Size : 800 x 600 pixels
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The Material Editor lets you layer shaders
and textures, with real time preview on the
object if desired.
Material Editor
Size : 800 x 549 pixels
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Texture Baking allows for real-time
photorealistic walkthroughs.
Texture Baking
Size : 800 x 623 pixels
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