Professor Whiteflash’s
Coaster Car 101
Previous Lesson(s):
Coaster Car 101: Lesson One - Shaping
Coaster Car 101: Lesson Two - Faces and Duplicates
Lesson 3: Faces (cont.) and Snapping Verticies
In this lesson we will complete creating the faces for
the bench seat of the coaster car. Additionally, we will create two other groups and
make this chingadera start to look like it should.
Step One:
We will be creating the faces for the outside of the "side of chair." In order to do
that we must "Select" (vertex) and select the verticies to be hidden.
Step Two:
With the verticies selected, "Hide Selection."
Step Three:
Now select "Face" on the "Model" tab and begin with vertex 1, 2, and 3. Remember, this time
the face is facing toward you so you must go in a counter-clockwise direction. Follow the
sequence:
1-3-4
4-3-6
6-3-5

Step Four:
Now it is time to move this whole thing to the right to make room for the other side.
Select all verticies, click "Move" and lock Y and Z.
Step Five:
Move to the right in the X axis.
Step Six:
Now select the left side of the seat and backrest and "Move" to the left in the X axis.
Step Seven:
Now select the left side of the seat and backrest and "Move" to the left in the X axis.
Step Eight:
After all of that renaming business before, now were going to totally change it up. Select
both groups.
Step Nine:
Once both groups have been selected, click on "Regroup." Now our model is one group, or
our group is half of a bench, however you wish to look at it.
Step Ten:
With the regrouped model selected, duplicate it.
Step Eleven:
Now that we've duplicated it, go to "Vertex" on the Task Bar, and scroll down to
"Mirror Left <--> Right".
Step Twelve:
Notice that the mirrored result matches the original perfectly. The next step is to
attached the two together.
Step Thirteen:
To attach the two together, we must "snap" the connecting verticies. Select the uppermost
center intersection of the two halves.
Step Fourteen:
At this point we actually have 4 verticies selected, 2 from each of the groups. We must
isolate them.
Step Fifteen:
Hold down the "Shift" key and using the "Right" mouse button "Select" the back verticies.
This will actually deselect them.

Step Sixteen:
Click on "Vertex" on the Task Bar, and choose "Snap Together." You must do this for each
of the remaining verticies that intersect from one group to another (that's six pairs).
Step Seventeen:
Once all of the verticies have been snapped, select both groups.
Step Eighteen:
Regroup and Rename the entire thing to "benchseat."

Step Nineteen:
Now that we have a seat, let's make a front for this coaster car. Select "Box" and
create a box in front of our seat.
Step Twenty:
We need to scale this box so it is closer to the x value of the bench. Choose "Scale"
and lock Y and Z.
Step Twenty One:
Now scale the box in the X axis until it's about halfway between the rails on the
side of the bench.
Step Twenty Two:
"Select" (vertex) the right verticies for the bench and the right verticies for the box.
Step Twenty Three:
Flatten the selected verticies. Repeat for the other side.

Step Twenty Four:
Rename the box to "Frontend." Then "Select" the "benchseat."
Step Twenty Five:
No self-respecting coaster car is built for only two people. So we will create an
additional bench to go behind the first. Select the "benchseat" and duplicate it.
Step Twenty Six:
Now select the duplicate and move it behind the first. Rename the duplicate "benchseat2."

Summary:
Coaster Car 101: Lesson Four - Removing Hidden Facets and Creating Floors and Bases