Professor Whiteflash’s

Coaster Car 101

Previous Lesson(s):

Coaster Car 101: Lesson One - Shaping
Coaster Car 101: Lesson Two - Faces and Duplicates


Lesson 3: Faces (cont.) and Snapping Verticies

In this lesson we will complete creating the faces for the bench seat of the coaster car. Additionally, we will create two other groups and make this chingadera start to look like it should.


Step One:
We will be creating the faces for the outside of the "side of chair." In order to do that we must "Select" (vertex) and select the verticies to be hidden.

Step Two:
With the verticies selected, "Hide Selection."

Step Three:
Now select "Face" on the "Model" tab and begin with vertex 1, 2, and 3. Remember, this time the face is facing toward you so you must go in a counter-clockwise direction. Follow the sequence:
1-3-4
4-3-6
6-3-5

Step Four:
Now it is time to move this whole thing to the right to make room for the other side. Select all verticies, click "Move" and lock Y and Z.

Step Five:
Move to the right in the X axis.

Step Six:
Now select the left side of the seat and backrest and "Move" to the left in the X axis.

Step Seven:
Now select the left side of the seat and backrest and "Move" to the left in the X axis.

Step Eight:
After all of that renaming business before, now were going to totally change it up. Select both groups.

Step Nine:
Once both groups have been selected, click on "Regroup." Now our model is one group, or our group is half of a bench, however you wish to look at it.

Step Ten:
With the regrouped model selected, duplicate it.

Step Eleven:
Now that we've duplicated it, go to "Vertex" on the Task Bar, and scroll down to "Mirror Left <--> Right".

Step Twelve:
Notice that the mirrored result matches the original perfectly. The next step is to attached the two together.

Step Thirteen:
To attach the two together, we must "snap" the connecting verticies. Select the uppermost center intersection of the two halves.

Step Fourteen:
At this point we actually have 4 verticies selected, 2 from each of the groups. We must isolate them.

Step Fifteen:
Hold down the "Shift" key and using the "Right" mouse button "Select" the back verticies. This will actually deselect them.

Step Sixteen:
Click on "Vertex" on the Task Bar, and choose "Snap Together." You must do this for each of the remaining verticies that intersect from one group to another (that's six pairs).

Step Seventeen:
Once all of the verticies have been snapped, select both groups.

Step Eighteen:
Regroup and Rename the entire thing to "benchseat."

Step Nineteen:
Now that we have a seat, let's make a front for this coaster car. Select "Box" and create a box in front of our seat.

Step Twenty:
We need to scale this box so it is closer to the x value of the bench. Choose "Scale" and lock Y and Z.

Step Twenty One:
Now scale the box in the X axis until it's about halfway between the rails on the side of the bench.

Step Twenty Two:
"Select" (vertex) the right verticies for the bench and the right verticies for the box.

Step Twenty Three:
Flatten the selected verticies. Repeat for the other side.

Step Twenty Four:
Rename the box to "Frontend." Then "Select" the "benchseat."

Step Twenty Five:
No self-respecting coaster car is built for only two people. So we will create an additional bench to go behind the first. Select the "benchseat" and duplicate it.

Step Twenty Six:
Now select the duplicate and move it behind the first. Rename the duplicate "benchseat2."

Summary:
This lesson concentrated on:
1. Selecting and hiding verticies.
2. Making faces for an object facing you (counter-clockwise).
3. Selecting and moving verticies within a group.
4. Shaping a group.
5. Regrouping and renaming groups.
6. Duplicating and mirroring a duplicate.
7. Snapping verticies.
In the next lesson, we will build a floor and base for this model.

Coaster Car 101: Lesson Four - Removing Hidden Facets and Creating Floors and Bases